Code: Nemesis: Difference between revisions

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**She also lacks a passive to increase her max MP.
**She also lacks a passive to increase her max MP.
***'''Code: Nemesis''' instead can boast of having the longest combos out of all the 2nd classes with her low KD attacks, [[Metal Dust Aura]], [[Queen's Throne]], [[Tesla Shock]], the [[Enhanced Nasod Weapon]] passive, and her numerous launch-counter-reset combos.
***'''Code: Nemesis''' instead can boast of having the longest combos out of all the 2nd classes with her low KD attacks, [[Metal Dust Aura]], [[Queen's Throne]], [[Tesla Shock]], the [[Enhanced Nasod Weapon]] passive, and her numerous launch-counter-reset combos.
****However, her damage output is significantly lower.  In PvP, the opponent may also simply mana break from the combo, and in dungeons a mob will usually be dead long before KD happens.
*'''Code: Nemesis''' was one of the paths chosen by the players to be revamped in 12/20/12 during the series of Class revamp patches.
*'''Code: Nemesis''' was one of the paths chosen by the players to be revamped in 12/20/12 during the series of Class revamp patches.
*'''Code: Exotic/Nemesis''' has a fatal weakness as a melee class in PvP where nearly all of her spear attacks won't be paused mid-animation when the battle freezes due to awakening or special actives, leaving Eve vulnerable if the opponent dodges a spear using the said methods.  
*'''Code: Exotic/Nemesis''' has a fatal weakness as a melee class in PvP where nearly all of her spear attacks won't be paused mid-animation when the battle freezes due to awakening or special actives, leaving Eve vulnerable if the opponent dodges a spear using the said methods.  
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