Nasod Armor Mode - Battle Gear: Difference between revisions

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**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksilver Accel]], [[Quicksilver Frenzy]] and [[Psychic Storm]].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksilver Accel]], [[Quicksilver Frenzy]] and [[Psychic Storm]].
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
**Do note that this does not negate stun, flattened or power stun.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hitting attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him.  
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
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