Eun's Power: Difference between revisions

1,298 bytes added ,  6 September 2014
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By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode. Benefits of Eun Mode will be:
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode. Benefits of Eun Mode will be:
*Ara gains the standard awakening damage increase.
*Ara gains the standard awakening damage increase.
*Unlike when she is in normal mode, her spirit bar will only regenerate if certain actives are used, so when she is in Eun mode, her spirit bar will automatically regenerate 1 orb when you kill a target. Do note that breaking doors or boxes in Eun Mode also recovers the spirit bar.
*Unlike when she is in normal mode, her spirit bar will only regenerate if certain actives are used, so when she is in Eun mode, her spirit bar will automatically regenerate 1 orb when you kill a target or after using 9 commands (After Ara Balance). Do note that breaking doors or boxes in Eun Mode also recovers the spirit bar.
**This is indicated by a small black fire surrounding her after the target dies.
**This is indicated by a small black fire surrounding her after the target dies.
**She also gets healed (roughly 2% HP) for every enemy you kill.
**She also gets healed (roughly 2% HP) for every enemy you kill.
*She also gain an attack speed bonus and casting time of skills will be shortened. Values are to be tested.
*She also gain an attack speed, critical bonus and casting time of skills will be shortened . Values are to be tested.
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== Spirit Energy ==
== Spirit Energy ==
[[File:SpiritBar.png|right|thumb|A bar spirit located below her MP.]]
[[File:SpiritBar.png|right|thumb|A bar spirit located below her MP.]]
'''A system only exclusive to Ara.'''<br>Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
'''A system only exclusive to Ara.'''<br>Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads. After Ara Balance, she will start with max beads.


Spirit Energy depletes when using certain skills/active skills. It can also be replenished by using certain skills/active skills such as [[Shadow Rising]] or [[Gain Force]].
Spirit Energy depletes when using certain skills/active skills. It can also be replenished by using certain skills/active skills such as [[Shadow Rising]] or [[Gain Force]].
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Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Shadow Knot]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Shadow Knot]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).


Finally, after filling your gauge between 5-10 beads, you can unleash certain skills which requires no MP but instead depletes all Spirit Energy and deals damage multiplied by the amount of beads collected such as; [[Falling Dragon]], [[Suppression : Bond]], [[Swallow Assault]] and [[Resurrection]].
Finally, after filling your gauge between 5-10 beads, you can unleash certain skills which requires no MP but instead depletes all Spirit Energy and deals damage multiplied by the amount of beads collected such as; [[Falling Dragon]], [[Suppression : Bond]] and [[Swallow Assault]].
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! Skill !! Orbs Gain / Consumed !! Cancel bonus  
! Skill !! Orbs Gain / Consumed !! Cancel bonus  
|-
|-
| [[Tempest Dance]]  || -3 || +3  
| [[Tempest Dance]]  || -2 || +3  
|-
|-
| [[Gain Force]]    || +1 per Target hit (Maximum: 2) || 0
| [[Gain Force]]    || +1 per Target hit (Maximum: 1~3) || 0
|-  
|-  
| [[Wind Wedge]]    || -2<br>With skill note -1 || +2<br>With skill note +1  
| [[Wind Wedge]]    || -2<br>With skill note -1 || +2<br>With skill note +1  
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| [[Pulling Pierce]] || +1 || +2  
| [[Pulling Pierce]] || +1 || +2  
|-
|-
| [[Quick Attack]]  || -2 || 0
| [[Quick Attack]]  || -2 (-1 if used to cancel a skill) || 0
|-
|-
| [[Body of Steel]]  || -2 || 0
| [[Body of Steel]]  || -2 (-1 if used to cancel a skill) || 0
|-
|-
| [[Shadow Rising]]  || +1 || +1  
| [[Shadow Rising]]  || +1 || +1  
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| [[Force Spear]]    || -1 || 0  
| [[Force Spear]]    || -1 || 0  
|-
|-
| [[Falling Dragon]] || Consume All (Minimum: 5) || 0  
| [[Falling Dragon]] || Consume All (Minimum: 6) || 0  
|-
|-
| [[Shadow Knot]]    || +1<br>With skill note -3 || +4
| [[Shadow Knot]]    || +1<br>With skill note -2 || +4
|-
|-
|}
|}
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| [[Double Collision]]    || +1 || +1  
| [[Double Collision]]    || +1 || +1  
|-
|-
| [[Dragon Falling]]      || +1 || +2
| [[Dragon Falling]]      || +1 || +1
|-
|-
| [[Tiger Claw]]          || 0  || +1  
| [[Tiger Claw]]          || 0  || +1 (+2 with skill note)
|-
|-
| [[Moonlight Slash]]      || +1 || 0
| [[Moonlight Slash]]      || +1 || 0
|-
|-
| [[White Tiger]]          || +1 || 0
| [[White Tiger]]          || +1 || 0
|-
|-
| [[Low Brandish]]        || 0  || +1  
| [[Low Brandish]]        || 0  || +1  
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! Skill !! Orbs Gain / Consumed !! Cancel bonus  
! Skill !! Orbs Gain / Consumed !! Cancel bonus  
|-
|-
| [[Finger Bullet]]        || -4<br>+1 per Target hit (Maximum: 3)<br>With skill note +2 per Terget hit (Maximum: 4) || +2  
| [[Finger Bullet]]        || -4<br>+1 per Target hit (Maximum: 3)<br>With skill note +2 per Target hit (Maximum: 4) || +2  
|-
|-
| [[Wolf Claw]]            || 0  || +1  
| [[Wolf Claw]]            || 0  || +1  
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| [[Hell of Tornado]]      || -4 || +4  
| [[Hell of Tornado]]      || -4 || +4  
|-
|-
| [[Prison Spear]]        || -2 || +3
| [[Prison Spear]]        || 0 || +3
|-
|-
| [[Energy Wave]]          || +1 || 0  
| [[Energy Wave]]          || +1 || 0  
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| [[High Speed]]          || -1 || 0  
| [[High Speed]]          || -1 || 0  
|-
|-
| [[Energy Bead]]          || -2 || +2
| [[Energy Bead]]          || -4 || 0
|-
|-
| [[Resurrection]]        || Consume All (Minimum: 3) || 0
| [[Resurrection]]        || Consume All (Minimum: 3) || 0
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| [[Suppression : Energy]] || -5 || 0  
| [[Suppression : Energy]] || -5 || 0  
|-
|-
| [[Energy Void]]          || 0 ~ -6 || 0  
| [[Energy Void]]          || 0 ~ -5? || 0  
|}
|}
| valign="top" |
'''[[Little Specter]] / [[Asura]]'''
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Skill !! Orbs Gain / Consumed !! Cancel bonus
|-
| [[View Between]]        || 0 ~ -1 || +1
|-
| [[Shake Chaos]]        || 0 ~ -1 || +1
|-
| [[Mana Drain(Little_Specter) | Mana Drain]]    || -1 || 0
|-
| [[Restraints Specter]]        || 0 ~ -3 || +2
|-
| [[Specter Walk]]        || -1 || 0
|-
| [[Darkness Sever]]        || -3 || 0
|-
| [[Specter of Storm]]          || 0 ~ -4 || +5
|-
| [[Specter of Blade]]      || 0 ~ -3 || +4
|-
| [[Rapid Raid]]        || 0 ~ -1 || +1
|-
| [[Necromancy]]          || +1 || 0
|-
| [[Specter of Thunder]]          || +1 || 0
|-
| [[Fox's Meal]]          || +1<br>+1 per Target hit (Maximum: 2)|| +1
|-
| [[Suppression : Specter]]          || +1 || 0
|-
| [[Fire Fox]]          || 0 ~ -4 || 0
|}
|}
</tabber>
</tabber>
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==Updates==
*07/10/2014 KR
**Ara starts with max spirit beads.
**During Celestial Fox Mode, Ara will gain a spirit bead and recover some HP after 9 commands.
**Added Critical increase effect to Celestial Fox Mode.
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