Chaos Cannon: Difference between revisions

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**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
*Chung is able to slowly move around in Chaos Mode.
*Chung is able to slowly move around in Chaos Mode.  
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
**This can make Magmanta ([[7-5|Hamel 5]] boss) unable to retreat.  
**This can make [[7-5|Magmanta]] unable to retreat.  
*In [[Henir's Time and Space]], [[Chaos Cannon]]'s explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well.
*In [[Henir's Time and Space]], [[Chaos Cannon]]'s explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well.
**Party members can facilitate this by pushing mobs together.
**Party members can facilitate this by pushing mobs together.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double Ran ([[7-7|Hamel 7]] boss) encounter in Henir.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like both [[7-7|Ran]] in Henir.
*Both rockets can hit a single foe if its hitbox is wide enough. Dark Nephilim ([[6-6|Velder 6]] boss) is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*Both rockets can hit a single foe if its hitbox is wide enough. [[6-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
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[[Category:First Job MP3 Tier Skills]]
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