Bloody Accel: Difference between revisions
→Skill Information
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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! scope="col" style="border-style: solid; border-width: 1px" | Skill Level | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level | ||
! scope="col" style="border-style: solid; border-width: 1px" | | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Attack<br>increased | ||
! scope="col" style="border-style: solid; border-width: 1px" | | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | | ||
Initial Damage | Initial Damage | ||
(Physical) | (Physical) | ||
! scope="col" style="border-style: solid; border-width: 1px" | HP Drained<br> | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | HP Drained<br> | ||
! scope="col" style="border-style: solid; border-width: 1px" | Duration | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Duration | ||
! scope="col" style="border-style: solid; border-width: 1px" | MP Usage | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP Usage | ||
! scope="col" style="border-style: solid; border-width: 1px" | Cool Down | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cool Down | ||
|- | |- | ||
|style="border-style: solid; border-width: 1px" | 1 | |style="border-style: solid; border-width: 1px" | 1 |