Fatality: Difference between revisions
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__NOTOC__ | |||
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div> | <div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]] | | style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]] | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that has varied physical damage.<br>The damage output is either ''Critical, Normal, Weak, or Failure.'' | ||
|}<br> | |}<br> | ||
== Prerequisites == | == Prerequisites == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center> | |||
|- | |||
| [[Trapping Ranger]] | |||
| <center>Lv5</center> | |||
| <center>60SP, [[Skill Quest]]</center> | |||
|} | |||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
! scope="col" style="border-style: solid; border-width: 1px;" | '''Skill | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Skill Level''' | ||
! scope="col" style="border-style: solid; border-width: 1px;" | '''Critical Damage * <br> (Physical)''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Critical Damage * <br> (Physical)''' | ||
! scope="col" style="border-style: solid; border-width: 1px;" | '''Normal Damage <br> (Physical)''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Normal Damage <br> (Physical)''' | ||
! scope="col" style="border-style: solid; border-width: 1px;" | '''Weak Damage <br> (Physical)''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Weak Damage <br> (Physical)''' | ||
! scope="col" style="border-style: solid; border-width: 1px;" | '''Failure Damage''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Failure Damage''' | ||
! scope="col" style="border-style: solid; border-width: 1px;" | '''MP | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''MP''' | ||
! scope="col" style="border-style: solid; border-width: 1px;" | '''Cooldown''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Cooldown''' | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 1 | | align="center" style="border-style: solid; border-width: 1px;" | 1 | ||
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| align="center" style="border-style: solid; border-width: 1px;" | 1490% | | align="center" style="border-style: solid; border-width: 1px;" | 1490% | ||
| align="center" style="border-style: solid; border-width: 1px;" | 894% | | align="center" style="border-style: solid; border-width: 1px;" | 894% | ||
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 1 | | align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 1 Damage | ||
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | | | align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 200MP | ||
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 10 | | align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 10 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 2 | | align="center" style="border-style: solid; border-width: 1px;" | 2 | ||
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<br> | <br> | ||
*Not to be mistaken with a | (*Not to be mistaken with a Critical Hit. The name of this damage tier is merely a title; the damage is still subject to critical hit ratio however) | ||
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== Trivia == | == Trivia == | ||
*This is the only second | *This is the only second locked skill that ''cannot'' be used in the air. | ||
{{TRSkills}} | {{TRSkills}} |