Combination: Difference between revisions

m
Wrote that the last hit of switching through combo's must hit a monster or person, otherwise you will not gain any CP points through switching. (This was added this weeks patch, Feb 26th 2015) Also made some text in bold for easier reading.
m (Wrote that the last hit of switching through combo's must hit a monster or person, otherwise you will not gain any CP points through switching. (This was added this weeks patch, Feb 26th 2015) Also made some text in bold for easier reading.)
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[[Image:Activatecomboguage.png|thumb|200px|Active form.]]
[[Image:Activatecomboguage.png|thumb|200px|Active form.]]
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready.
*The combination gauge has room for 10 '''Combination Points'''.  
*The '''Combination Gauge''' has room for 10 '''Combination Points'''.  
**A Combination Point is gained every time the player switches through a normal combo attack.  
**A '''Combination Point''' is gained every time the player switches through a normal combo attack.  
***The switching attack must connect.
***The switching attack must connect.
**Two or more Combination Points are gained every time the player switches through a skill.
****When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any '''Combination Points''' through switching.
**Two or more '''Combination Points''' are gained every time the player switches through a skill.
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