Magic Knight: Difference between revisions
→'''Actives'''
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''' | !Image | ||
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'''MP | |- | ||
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'''Cooldown:''' 5 seconds | |'''MP Usage:''' | ||
|'''20 MP''' | |||
'''Skill Description:''' Grabs the enemy inflicting immediate physical damage, and concentrating your magic power to cause major explosions. The explosions deal multiple hits of magic damage. (It is a special skill that needs to be unlocked.) | |- | ||
|'''Cooldown:''' | |||
'''Skill Mastery: (5SP)''' '''100%''' initial physical damage, '''60%''' magic damage (8 hits) | |'''5 seconds''' | ||
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'''Prerequisites:''' '''40SP''' invested in skill tree | |'''Skill Description:''' | ||
|Grabs the enemy inflicting immediate physical damage, and concentrating your magic power to cause major explosions. The explosions deal multiple hits of magic damage. (It is a special skill that needs to be unlocked.) | |||
'''Info:''' Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered. | |- | ||
|'''Skill Mastery:''' | |||
|'''(5SP)''' '''100%''' initial physical damage, '''60%''' magic damage (8 hits) | |||
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|'''Prerequisites:''' | |||
|'''40SP''' invested in skill tree | |||
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|'''Info:''' | |||
|Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered. | |||
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!Image | |||
!colspan="2"|Stoic | |||
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|'''MP Usage:''' | |||
|'''50 MP''' | |||
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|'''Cooldown:''' | |||
|'''20 seconds''' | |||
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|'''Skill Description:''' | |||
|Become Super Armoured for a few seconds, but receive 100% more damage in this state. | |||
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|'''Skill Mastery:''' | |||
|'''(5SP)''' '''5 seconds''' of super armour | |||
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|'''Prerequisites:''' | |||
|'''55SP''' invested in skill tree | |||
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|'''Info:''' | |||
|Mainly for PvP, this skill allows you to start a combo on opponents without worrying about being interrupted. It is uncommon for Magic Knights to use this skill. | |||
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==== '''Special Actives''' ==== | ==== '''Special Actives''' ==== |