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| | | ==MK skill tree== |
| === Skills === | |
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| ==== '''<u>Passives</u>''' ==== | | ==== '''<u>Passives</u>''' ==== |
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| {|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
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| !Image
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| !colspan="2"|Counter Chance
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| |rowspan=4 |[[Image:Counter Chance.PNG]]
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| |'''Skill Description:'''
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| |Pressing the X button when you are knocked down has a chance to counterattack enemies without knocking them down.
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| |'''Skill Mastery:'''
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| |'''(5SP)''' Pressing the X button when you are knocked down has a '''100%''' chance to counterattack enemies without knocking them down.
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| |'''Prerequisites:'''
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| |'''45SP''' invested in skill tree
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| |'''Info:'''
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| |Mainly for PvP, this skill allows you to start a combo after you're knocked down by an enemy if they are standing above you.
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| |}
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| |'''Info:''' | | |'''Info:''' |
| |Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered. | | |Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered. |
| |}
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| {|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
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| !Image
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| !colspan="2"|Stoic
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| |rowspan=6 |[[Image:Stoic.PNG]]
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| |'''MP Usage:'''
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| |'''50 MP'''
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| |'''Cooldown:'''
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| |'''20 seconds'''
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| |'''Skill Description:'''
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| |Become Super Armoured for a few seconds, but receive 100% more damage in this state.
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| |'''Skill Mastery:'''
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| |'''(5SP)''' '''5 seconds''' of super armour
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| |'''Prerequisites:'''
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| |'''55SP''' invested in skill tree
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| |'''Info:'''
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| |Mainly for PvP, this skill allows you to start a combo on opponents without worrying about being interrupted. It is uncommon for Magic Knights to use this skill.
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| |} | | |} |
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