Iron Paladin: Difference between revisions
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*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | ||
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels. | *Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels. | ||
{{Characters}} | {{Characters}} | ||
[[Category:Chung]][[Category:Characters]] | [[Category:Chung]][[Category:Characters]] |