Iron Paladin: Difference between revisions
it was removed by a admin by the name of shiza... he said that this info is not needed.
(Undo revision 28894 by Shironsaki (talk) This was on forums keep it here.) |
Shironsaki (talk | contribs) (it was removed by a admin by the name of shiza... he said that this info is not needed.) |
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*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | *Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | ||
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | ||
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels. | *Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels. | ||