Night Watcher: Difference between revisions

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== Additional Combos  ==
== Additional Combos  ==
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| [[Image:NWCombo1Fixed.png]]
| [[Image:NWCombo1Fixed.png]]
| '''Sword Switch'''  
| '''Sword Switch'''  
Rena kicks the target once, switches to dagger and strikes 3 times. The last hit knocks the enemy away.
Kicks the enemy once before switching to the blade of Erendil and strikes 3 times. The last hit knocks enemies away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]).  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
*This combo may be slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
*29 May 2014 KR: Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
*Post KR Patch 29 May 2014:
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of launching.
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
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{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
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| [[Image:NWCombo2Fixed.png]]
| [[Image:NWCombo2Fixed.png]]
| '''Gliding Kick'''  
| '''Gliding Kick'''  
Rena runs (>>), momentarily pause, rushes forward (>), leaps into the air (^), and kicks twice (ZZ). The last kick knocks the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
Runs (→→), momentarily pause, rushes forward (), leaps into the air (), and kicks twice (ZZ). The last kick knocks the target away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
*Can be looped to run forward faster. e.g: >>[pause]>[pause]>repeat, or if you manage perfect timing, >>[pause]>[jump]>>[pause]>[jump]>>repeat (latter boosts the covered distance further).
*Can be looped to run forward faster. e.g: →→[pause][pause]→repeat, or if you manage perfect timing, →→[pause][jump]→→[pause][jump]→→repeat (latter boosts the covered distance further).
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of knocking down.
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{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
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| [[Image:NWCombo3Fixed.png]]
| [[Image:NWCombo3Fixed.png]]
| '''Twig Shots'''  
| '''Twig Shots'''  
A change of shots, Rena now can shoot 'Twigs' instead of arrows that do not knock down in some of her combos including XX(X)X, ZZZ(X), >>(X) and >>^(X). Upon impact, the 'Twig' explodes and causes damage to surrounding victims.
A change of shots, now can shoot 'Twigs' instead of arrows that do not knock down in some of her combos including XX(X)X, ZZZ(X), →→(X) and →→↑(X). Upon impact, the 'Twig' explodes and causes damage to surrounding victims.
*Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it.
*Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it.
*29 May 2014: >>^X Arrow pierces through on the surface without explosion if there is no target.
*Post KR Patch 29 May 2014:
** →→↑X Arrow pierces through on the surface without explosion if there is no target.
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Twig Impact: 50% Phy. Damage <br>
Twig Impact: 50% Phy. Damage <br>
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