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m (Text replacement - "(\[\[ *:?|link *=) *Add(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Dynamo Point System${3}${4}]]") |
m (Text replacement - "}} {{C" to "}}{{C") |
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! width="17%" | Dungeon Modifier | ! width="17%" | Dungeon Modifier | ||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | | {{CZ}}{{CZ}}{{CZ}}{{CZ}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} 1.25 | {{CZ}} 1.25 | ||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CX}} | | {{CZ}}{{CZ}}{{CZ}}{{CX}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} 1.25 | {{CX}} 1.25 | ||
|- | |- | ||
| {{CZ}} {{CZ}} {{CX}} {{CX}} | | {{CZ}}{{CZ}}{{CX}}{{CX}} | ||
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | | Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} 1 | {{CX}} 1 | ||
|- | |- | ||
| {{CX}} {{CX}} {{CX}} | | {{CX}}{{CX}}{{CX}} | ||
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | | The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | ||
*The second X will follow the path | *The second X will follow the path | ||
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{{CX}} 1 | {{CX}} 1 | ||
|- | |- | ||
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | | {{CX}}{{CX}}{{CZ}}{{CZ}} ~ {{CZ}} | ||
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | | Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} 1 | {{CZ}} 1 | ||
|- | |- | ||
| {{CU}} {{CZ}} | | {{CU}}{{CZ}} | ||
| Uses dynamos to create a high frequency which continuously damages targets. | | Uses dynamos to create a high frequency which continuously damages targets. | ||
| | | | ||
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{{CZ}} 1.25 | {{CZ}} 1.25 | ||
|- | |- | ||
| {{CU}} {{CX}} | | {{CU}}{{CX}} | ||
| Jumps and twirls dynamos around him, knocking down targets. | | Jumps and twirls dynamos around him, knocking down targets. | ||
| | | | ||
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{{CX}} 1 x3 | {{CX}} 1 x3 | ||
|- | |- | ||
| {{CDR}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}}{{CZ}}{{CZ}}{{CZ}} | ||
| Pushes targets forward with a frequency hit and lifts targets, then blast them away. | | Pushes targets forward with a frequency hit and lifts targets, then blast them away. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} 1.25 | {{CZ}} 1.25 | ||
|- | |- | ||
| {{CDR}} {{CX}} {{CX}} {{CX}} | | {{CDR}}{{CX}}{{CX}}{{CX}} | ||
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | | Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} 1.25 | {{CX}} 1.25 | ||
|- | |- | ||
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}} | ||
| Triple particle blasts in the air without knocking down. | | Triple particle blasts in the air without knocking down. | ||
| | | | ||
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{{CZ}} 1 | {{CZ}} 1 | ||
|- | |- | ||
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] | | {{CDR}}{{CU}}{{CX}} [HOLD{{CX}}] | ||
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | | Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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== Парение == | == Парение == | ||
[[File:AirFloat.jpg|thumb|150px|Адд, парящий в воздухе.]] | [[File:AirFloat.jpg|thumb|150px|Адд, парящий в воздухе.]] | ||
Нажатие {{CU}} {{CU}}, позволяет Адду держаться в воздухе на своих Динамо так долго, как он захочет. Однако, нахождение в таком положении, тратит Ману (чем дольше - тем больше). Находясь в этом положении, Адд, так же, может выполнить двойной прыжок, нажав {{CU}} еще раз. | Нажатие {{CU}}{{CU}}, позволяет Адду держаться в воздухе на своих Динамо так долго, как он захочет. Однако, нахождение в таком положении, тратит Ману (чем дольше - тем больше). Находясь в этом положении, Адд, так же, может выполнить двойной прыжок, нажав {{CU}} еще раз. | ||
<br> | <br> |