Magic Knight: Difference between revisions

(MK does gets a modified >>ZZZ, however he does retain >>ZZX despite not being listed. So these are separate combos.)
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| '''Fire Burst'''
| '''Fire Burst'''
After doing the standard X combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. Upon advancing into [[Rune Slayer]] this combo becomes his traditional '''XZZ''' replacing the fireball with a rune.
After doing the standard X combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. Upon advancing into [[Rune Slayer]] this combo becomes his traditional '''XZZ''' replacing the fireball with a rune.
*For some reason, doing →→XZZ also activates this combo.
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{{CX}} 160% Phy. Damage <br>
{{CX}} 160% Phy. Damage <br>
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{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CZ}} ??% Mag. Damage
{{CZ}} ??% Phy. Damage + ??% Mag. Damage x2
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|-
| [[Image:Mk6.png]]  
| [[Image:Mk6.png]]  
| '''Flame Blade'''
| '''Flame Blade'''
After performing a standard aerial dash Z, Elsword will engulf his sword in flames and perform to overarching slashes in the air.
After performing a standard aerial dash Z, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
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{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Phy. Damage <br>
{{CX}} ??% Mag. Damage <br>
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2<br>
{{CX}} ??% Mag. Damage
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2
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| {{CDR}}{{CX}}{{CZ}}
| '''Launch Burst'''
After launching with X, explode a fireball beneath the enemy to launch them up once more. The fireball is replaced with a rune upon advancing to [[Rune Slayer]]
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{{CDR}}<br>
{{CX}} 160% Phy. Damage <br>
{{CZ}} ??% Mag. Damage <br>
|}
|}
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