Eve: Difference between revisions
→Combos
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IceSoulMOG (talk | contribs) (→Combos) |
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{{CX}} 150% Phy. Damage | {{CX}} 150% Phy. Damage | ||
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| {{CZ}}{{CZ}}{{CZ}} | | {{CZ}}{{CZ}}{{CZ}}{{CDZ}} | ||
| Basic 3 hit combo followed by a spear that launches an opponent. | | Basic 3 hit combo followed by a spear that launches an opponent. | ||
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{{CX}} 200% Mag. Damage | {{CX}} 200% Mag. Damage | ||
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| {{CX}}{{CX}} | | {{CX}}{{CX}}{{CRX}}{{CX}} | ||
| Basic ranged combo where Eve fires 2 electron balls and have her drones move in both directions horizontally and ends with a rotation that knocks down. | | Basic ranged combo where Eve fires 2 electron balls and have her drones move in both directions horizontally and ends with a rotation that knocks down. | ||
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{{CX}} 100 Phy. Damage x2 | {{CX}} 100 Phy. Damage x2 | ||
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| {{CX}}{{CX}} | | {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Basic ranged combo where Eve fires 2 electron balls and have her drones move in both directions vertically and ends with a rotation that knocks down. | | Basic ranged combo where Eve fires 2 electron balls and have her drones move in both directions vertically and ends with a rotation that knocks down. | ||
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{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | {{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | ||
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | {{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | ||
{{ | {{CDX}} 150% Phy. Damage <br> | ||
{{CX}} 100 Phy. Damage x2 | {{CX}} 100 Phy. Damage x2 | ||
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{{CX}} 75% Mag. Damage + 125% Mag. Damage | {{CX}} 75% Mag. Damage + 125% Mag. Damage | ||
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| {{ | | {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | ||
| Dash jump combo with the drones which knocks down on the final hit. | | Dash jump combo with the drones which knocks down on the final hit. | ||
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{{CZ}} 160 Phy. Damage | {{CZ}} 160 Phy. Damage | ||
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| {{ | | {{CDRU}}{{CX}} | ||
| Dash jump magical attack where Eve fires an electron ball without knocking down. | | Dash jump magical attack where Eve fires an electron ball without knocking down. | ||
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