Sword Knight: Difference between revisions

Line 70: Line 70:
{{!}} [[Image:Sk1.png]]  
{{!}} [[Image:Sk1.png]]  
{{!}} '''Dash Pierce (NA Only)'''  
{{!}} '''Dash Pierce (NA Only)'''  
After doing the standard →→ZZ combo, pierces through the enemy.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, pierces through the enemy.
*''Post KR 04/20/2015:''
*''Post KR 04/20/2015:''
**Pushing distance increased.
**Pushing distance increased.
Line 77: Line 77:
{{!}}  
{{!}}  
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 120% Phy. Damage <br>
{{CViZ}} 120% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CViZ}} 160% Phy. Damage <br>
{{CZ}} 100% Phy. Damage
{{CDeZ}} 100% Phy. Damage
{{!}}-
{{!}}-
{{!}} [[Image:Sk4.png]]  
{{!}} [[Image:Sk4.png]]  
{{!}} '''Mad Charge'''  
{{!}} '''Mad Charge'''  
After doing the standard →→Z combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back.
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back.
*''Post KR 04/20/2015''
*''Post KR 04/20/2015''
**Pushing distance increased.
**Pushing distance increased.
Line 90: Line 90:
{{!}}  
{{!}}  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% Phy. Damage (181%) <br>
{{CViZ}} 120% Phy. Damage (181%) <br>
{{CX}} 50% Phy. Damage x5 (45% x4)<br>
{{CDeX}} 50% Phy. Damage x5 (45% x4)<br>
{{CX}} 150% Phy. Damage (82% + 94%)
{{CDeX}} 150% Phy. Damage (82% + 94%)
{{!}}-
{{!}}-
{{!}} [[Image:Sk3.png]]  
{{!}} [[Image:Sk3.png]]  
{{!}} '''Heavy Launcher (NA Only)'''  
{{!}} '''Heavy Launcher (NA Only)'''  
After doing the standard →→↑XX combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*''Post KR 7/23/2015 Patch:''
*''Post KR 7/23/2015 Patch:''
**Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight.
**Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight.
{{!}}  
{{!}}  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 200% Phy. Damage <br>
{{CDeX}} 200% Phy. Damage <br>
{{CX}} 240% Phy. Damage <br>
{{CDeX}} 240% Phy. Damage <br>
{{CX}} 100% Phy. Damage
{{CDeX}} 100% Phy. Damage
{{!}}-
{{!}}-
{{!}} [[Image:Sk5.png]]  
{{!}} [[Image:Sk5.png]]  
{{!}} '''Advanced Heavy Swing (KR Only)'''
{{!}} '''Advanced Heavy Swing (KR Only)'''
Does an extra swing after the standard '''XXX''' combo and finishes with a forward thrust stab. All sword swings after the second '''X''' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former '''XXXX''' combo except it no longer launches and a final stab is added to the end.
Does an extra swing after the standard {{CX}}{{CX}}{{CX}}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}}' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{{!}}
{{!}}
{{CX}} 301% Phy. Damage <br>
{{CDeX}} 301% Phy. Damage <br>
{{CX}} 326% Phy. Damage <br>
{{CDeX}} 326% Phy. Damage <br>
{{CX}} 237% Phy. Damage <br>
{{CDeX}} 237% Phy. Damage <br>
{{CX}} 262% Phy. Damage <br>
{{CDeX}} 262% Phy. Damage <br>
{{CX}} 71% Phy. Damage x4
{{CDeX}} 71% Phy. Damage x4
{{!}}-
{{!}}-
{{!}} [[Image:Sk6.png]]  
{{!}} [[Image:Sk6.png]]  
{{!}} '''Rolling Dive (KR Only)'''
{{!}} '''Rolling Dive (KR Only)'''
After performing [[Elsword]]'s '''→→↑ZZ''', his third '''Z''' has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
{{!}}
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CViZ}} 180% Phy. Damage <br>
{{CZ}} 216% Phy. Damage <br>
{{CViZ}} 216% Phy. Damage <br>
{{CZ}} 130% Phy. Damage x3~infinite + 77%
{{CViZ}} 130% Phy. Damage x3~infinite + 77%
{{!}}}
{{!}}}
|tab2=Modified (KR Only)
|tab2=Modified (KR Only)
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! width="30%" {{!}}Damage
! width="30%" {{!}}Damage
{{!}}-
{{!}}-
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''  
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''  
{{!}} Basic 4 hit combo with his sword.  
{{!}} Basic 4 hit combo with his sword.  
{{!}}
{{!}}
{{CZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 156%<br>
{{CZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 192%<br>
{{CZ}} Physical Damage 227%<br>
{{CViZ}} Physical Damage 227%<br>
{{CZ}} Physical Damage 360%
{{CViZ}} Physical Damage 360%
{{!}}-
{{!}}-
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''  
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.  
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.  
{{!}}
{{!}}
{{CZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 156%<br>
{{CZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 192%<br>
{{CZ}} Physical Damage 227%<br>
{{CViZ}} Physical Damage 227%<br>
{{CX}} Physical Damage 311%
{{CViX}} Physical Damage 311%
{{!}}-
{{!}}-
{{!}} '''{{CX}}{{CX}}{{CZ}}'''  
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''  
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}}
{{!}}
{{CX}} Physical Damage 301%<br>
{{CDeX}} Physical Damage 301%<br>
{{CX}} Physical Damage 326%<br>
{{CDeX}} Physical Damage 326%<br>
{{CZ}} Physical Damage 395%
{{CViZ}} Physical Damage 395%
{{!}}-
{{!}}-
{{!}} '''{{CU}}{{CZ}}'''  
{{!}} '''{{CU}}{{CViZ}}'''  
{{!}} Single jump slash.
{{!}} Single jump slash.
{{!}}
{{!}}
{{CU}}{{CZ}}  Physical Damage 167%
{{CU}}<br>
{{CViZ}}  Physical Damage 167%
{{!}}-
{{!}}-
{{!}} '''{{CU}}{{CX}}'''  
{{!}} '''{{CU}}{{CDeX}}'''  
{{!}} Single jump overhead slash, knocking down targets.
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{!}}
{{CU}}{{CX}}  Physical Damage 366%
{{CU}}<br>
{{CDeX}}  Physical Damage 366%
{{!}}-
{{!}}-
{{!}} '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''  
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''  
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}  
{{!}}  
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 181% Phy. Damage <br>
{{CViZ}} 181% Phy. Damage <br>
{{CZ}} 219% Phy. Damage <br>
{{CViZ}} 219% Phy. Damage <br>
{{CZ}} 246% Phy. Damage
{{CDeZ}} 246% Phy. Damage
{{!}}-
{{!}}-
{{!}} '''{{CDR}}{{CX}}'''  
{{!}} '''{{CDR}}{{CDeX}}'''  
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}}
{{!}}
{{CDR}}{{CX}}  Physical Damage 334%
{{CDR}}<br>
{{CDeX}}  Physical Damage 334%
{{!}}-
{{!}}-
{{!}} '''{{CDRU}}{{CX}}{{CX}}'''  
{{!}} '''{{CDRU}}{{CDeX}}{{CDeX}}'''  
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
{{!}}
{{!}}
{{CDRU}}{{CX}} Physical Damage 313%<br>
{{CDRU}}<br>
{{CX}} Physical Damage 351%
{{CDeX}} Physical Damage 313%<br>
{{CDeX}} Physical Damage 351%
{{!}}}
{{!}}}
}}
}}
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