Sword Knight: Difference between revisions
→Additional Combos
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{{!}} [[Image:Sk1.png]] | {{!}} [[Image:Sk1.png]] | ||
{{!}} '''Dash Pierce (NA Only)''' | {{!}} '''Dash Pierce (NA Only)''' | ||
After doing the standard | After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, pierces through the enemy. | ||
*''Post KR 04/20/2015:'' | *''Post KR 04/20/2015:'' | ||
**Pushing distance increased. | **Pushing distance increased. | ||
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{{!}} | {{!}} | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CViZ}} 120% Phy. Damage <br> | ||
{{ | {{CViZ}} 160% Phy. Damage <br> | ||
{{ | {{CDeZ}} 100% Phy. Damage | ||
{{!}}- | {{!}}- | ||
{{!}} [[Image:Sk4.png]] | {{!}} [[Image:Sk4.png]] | ||
{{!}} '''Mad Charge''' | {{!}} '''Mad Charge''' | ||
After doing the standard | After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back. | ||
*''Post KR 04/20/2015'' | *''Post KR 04/20/2015'' | ||
**Pushing distance increased. | **Pushing distance increased. | ||
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{{!}} | {{!}} | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{ | {{CViZ}} 120% Phy. Damage (181%) <br> | ||
{{ | {{CDeX}} 50% Phy. Damage x5 (45% x4)<br> | ||
{{ | {{CDeX}} 150% Phy. Damage (82% + 94%) | ||
{{!}}- | {{!}}- | ||
{{!}} [[Image:Sk3.png]] | {{!}} [[Image:Sk3.png]] | ||
{{!}} '''Heavy Launcher (NA Only)''' | {{!}} '''Heavy Launcher (NA Only)''' | ||
After doing the standard | After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice. | ||
*''Post KR 7/23/2015 Patch:'' | *''Post KR 7/23/2015 Patch:'' | ||
**Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight. | **Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight. | ||
{{!}} | {{!}} | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{ | {{CDeX}} 200% Phy. Damage <br> | ||
{{ | {{CDeX}} 240% Phy. Damage <br> | ||
{{ | {{CDeX}} 100% Phy. Damage | ||
{{!}}- | {{!}}- | ||
{{!}} [[Image:Sk5.png]] | {{!}} [[Image:Sk5.png]] | ||
{{!}} '''Advanced Heavy Swing (KR Only)''' | {{!}} '''Advanced Heavy Swing (KR Only)''' | ||
Does an extra swing after the standard | Does an extra swing after the standard {{CX}}{{CX}}{{CX}}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}}' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end. | ||
{{!}} | {{!}} | ||
{{ | {{CDeX}} 301% Phy. Damage <br> | ||
{{ | {{CDeX}} 326% Phy. Damage <br> | ||
{{ | {{CDeX}} 237% Phy. Damage <br> | ||
{{ | {{CDeX}} 262% Phy. Damage <br> | ||
{{ | {{CDeX}} 71% Phy. Damage x4 | ||
{{!}}- | {{!}}- | ||
{{!}} [[Image:Sk6.png]] | {{!}} [[Image:Sk6.png]] | ||
{{!}} '''Rolling Dive (KR Only)''' | {{!}} '''Rolling Dive (KR Only)''' | ||
After performing [[Elsword]]'s | After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle. | ||
{{!}} | {{!}} | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{ | {{CViZ}} 180% Phy. Damage <br> | ||
{{ | {{CViZ}} 216% Phy. Damage <br> | ||
{{ | {{CViZ}} 130% Phy. Damage x3~infinite + 77% | ||
{{!}}} | {{!}}} | ||
|tab2=Modified (KR Only) | |tab2=Modified (KR Only) | ||
Line 132: | Line 132: | ||
! width="30%" {{!}}Damage | ! width="30%" {{!}}Damage | ||
{{!}}- | {{!}}- | ||
{{!}} '''{{ | {{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}''' | ||
{{!}} Basic 4 hit combo with his sword. | {{!}} Basic 4 hit combo with his sword. | ||
{{!}} | {{!}} | ||
{{ | {{CViZ}} Physical Damage 156%<br> | ||
{{ | {{CViZ}} Physical Damage 192%<br> | ||
{{ | {{CViZ}} Physical Damage 227%<br> | ||
{{ | {{CViZ}} Physical Damage 360% | ||
{{!}}- | {{!}}- | ||
{{!}} '''{{ | {{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}''' | ||
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance. | {{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance. | ||
{{!}} | {{!}} | ||
{{ | {{CViZ}} Physical Damage 156%<br> | ||
{{ | {{CViZ}} Physical Damage 192%<br> | ||
{{ | {{CViZ}} Physical Damage 227%<br> | ||
{{ | {{CViX}} Physical Damage 311% | ||
{{!}}- | {{!}}- | ||
{{!}} '''{{ | {{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}''' | ||
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards. | {{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards. | ||
{{!}} | {{!}} | ||
{{ | {{CDeX}} Physical Damage 301%<br> | ||
{{ | {{CDeX}} Physical Damage 326%<br> | ||
{{ | {{CViZ}} Physical Damage 395% | ||
{{!}}- | {{!}}- | ||
{{!}} '''{{CU}}{{ | {{!}} '''{{CU}}{{CViZ}}''' | ||
{{!}} Single jump slash. | {{!}} Single jump slash. | ||
{{!}} | {{!}} | ||
{{CU}}{{ | {{CU}}<br> | ||
{{CViZ}} Physical Damage 167% | |||
{{!}}- | {{!}}- | ||
{{!}} '''{{CU}}{{ | {{!}} '''{{CU}}{{CDeX}}''' | ||
{{!}} Single jump overhead slash, knocking down targets. | {{!}} Single jump overhead slash, knocking down targets. | ||
{{!}} | {{!}} | ||
{{CU}}{{ | {{CU}}<br> | ||
{{CDeX}} Physical Damage 366% | |||
{{!}}- | {{!}}- | ||
{{!}} '''{{CDR}}{{ | {{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}''' | ||
{{!}} 2 slashes after dashing followed by piercing through the enemy. | {{!}} 2 slashes after dashing followed by piercing through the enemy. | ||
{{!}} | {{!}} | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CViZ}} 181% Phy. Damage <br> | ||
{{ | {{CViZ}} 219% Phy. Damage <br> | ||
{{ | {{CDeZ}} 246% Phy. Damage | ||
{{!}}- | {{!}}- | ||
{{!}} '''{{CDR}}{{ | {{!}} '''{{CDR}}{{CDeX}}''' | ||
{{!}} Heavy uppercut after dashing, knocking targets up. | {{!}} Heavy uppercut after dashing, knocking targets up. | ||
{{!}} | {{!}} | ||
{{CDR}}{{ | {{CDR}}<br> | ||
{{CDeX}} Physical Damage 334% | |||
{{!}}- | {{!}}- | ||
{{!}} '''{{CDRU}}{{ | {{!}} '''{{CDRU}}{{CDeX}}{{CDeX}}''' | ||
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down. | {{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down. | ||
{{!}} | {{!}} | ||
{{CDRU}}{{ | {{CDRU}}<br> | ||
{{ | {{CDeX}} Physical Damage 313%<br> | ||
{{CDeX}} Physical Damage 351% | |||
{{!}}} | {{!}}} | ||
}} | }} |