Wally's Underground Laboratory: Difference between revisions
Wally's Underground Laboratory (view source)
Revision as of 08:07, 10 October 2015
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| Quotation=You've headed to '''Wally's Underground Laboratory''' to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory. | | Quotation=You've headed to '''Wally's Underground Laboratory''' to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory. | ||
| Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes. | | Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes. | ||
| LvNeed=60- | | LvNeed=60-80 | ||
| LvFit | | LvFit=90 | ||
| XEntryReq=<span style="display:none">{{</span> | | XEntryReq=<span style="display:none">{{</span> | ||
*Complete all dungeons in Elder on Very Hard. | *Complete all dungeons in Elder on Very Hard. | ||
*Have | *Have 2 Luto's Passes [[File:HQ_Shop_Item_113277.png|50px]] in your inventory. | ||
*Must be Level 60 or higher. | *Must be Level 60 or higher. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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|[[File:Infected_Rat.jpg|60px]] | |[[File:Infected_Rat.jpg|60px]] | ||
|'''Infected Rat''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack) | |'''Infected Rat''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack) | ||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | ||
|'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode. They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering. | |'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode. They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering. A large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br> | ||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Laser-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Laser-.jpg|60px]] | ||
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|- | |- | ||
|[[File:Mini_Wally_No._8_-Missile-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Missile-.jpg|60px]] | ||
|'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. | |'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. They can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have). | ||
|- | |- | ||
|[[File:190mm_Howitzer.png|60px]] | |[[File:190mm_Howitzer.png|60px]] | ||
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-Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''. | -Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''. | ||
<br> | <br> | ||
- | -'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
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'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks. | '''Yellow''' means Nasod Inspector is highly resistant to all physical attacks. | ||
<br> | <br> | ||
'''Note : The Physical Defense buff is currently bugged | '''Note : The Physical Defense buff is currently bugged. (It has an abnormal large additional Physical Defense so it will still deal low damage even with Stack III Water)''' | ||
<br> | <br> | ||
However this bug has been fixed after 03/19/2015 Secret Dungeon Revamp in KR. | However this bug has been fixed after 03/19/2015 Secret Dungeon Revamp in KR. | ||
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If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase. | If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase. | ||
*Only Armor Break will be sufficient for you to deal significant damage | *Only Armor Break will be sufficient for you to deal significant damage due to the increased defense from level difference. | ||
{{!}}} | {{!}}} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |