Dread Chase: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]]. | *This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]]. | ||
*When noted, it may sometimes be better to fire opposite | *When noted, it may sometimes be better to fire opposite of the intended direction so the missiles have time to split. | ||
**The missiles have their normal power before splitting. | **The missiles have their normal power before splitting. | ||
**Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug. | **Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug. | ||
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*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | ||
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | **This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | ||
*With the skill note, [[Dread Chase]] | *With the skill note, [[Dread Chase]] at level 6 with [[Modified Warhead]] at level 16 or 17 does a minimum of 498% physical damage and 5885.7% magical damage. | ||
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes. | |||
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes | |||
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | *Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | ||
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | **Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. |