Fatality: Difference between revisions
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| {{SkillText|Nature|2}} | | {{SkillText|Nature|2}} | ||
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|{{SkillText|True|Fatality}} | |||
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<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ! Class !! Level Required !! [Enhanced] Level !!Left Skill Trait Level !! Right Skill Trait Level | ||
|- | |- | ||
| [[Trapping Ranger]] || 15 || || | | [[Trapping Ranger]] || 15 || 82 || || | ||
|} | |} | ||
<br> | <br> | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! | ! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! colspan=2 | Damage Odds<br>(Estimated) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Normal !! Critical | ! Normal !! Critical !! Normal !! Critical | ||
|- | |||
| align="left" | 15 || rowspan=2 | 3088% || rowspan=2 | 4632% || 70% || 30% || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | |||
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| align="left" | | | align="left" | [[Enhanced] 82 || ??% || ??% | ||
|} | |} | ||
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*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage. | *Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage. | ||
*A successful Critical hit is indicated by a !!. | *A successful Critical hit is indicated by a !!. | ||
*If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you. | *If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you. | ||
*You can continue to combo after this skill if the target was airborne. | *You can continue to combo after this skill if the target was airborne. |