Dragon Nest: Abyss: Difference between revisions

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m (Minor (giving something a nicer sounding name and counter-strategy against it))
m (→‎Tactics: Minor)
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**As the dragon's 'location' is fixed to the right side of the screen throughout the fight you can use special actives near the right side of the screen to skill delay it still as it does this.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight you can use special actives near the right side of the screen to skill delay it still as it does this.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
*When the Dragon is about to do use '''Dragon Fire''', run to the middle battlefield and stick to the right wall, to avoid getting roasted. Another more advanced tactic is to jump over the ledge just after the Dragon slams its claw down and breathes fire, enabling you get some hits in while the Dragon's body is stretched out. This is useful for skills with wide hitboxes such as [[Valkyrie's Javelin]], noted [[Rising Slash]], noted [[Flying Impact]], etc. If you attempt this tactic, your timing must be perfect.<br/>
*When the Dragon is about to do use '''Dragon Fire''', run to the middle battlefield and stick to the right wall, to avoid getting roasted.  However with the addition of geysers, if the one by the platform activates, it may launch you right into the flame breath. Another more advanced tactic is to jump over the ledge just after the Dragon slams its claw down and breathes fire, enabling you get some hits in while the Dragon's body is stretched out. This is useful for skills with wide hitboxes such as [[Valkyrie's Javelin]], noted [[Rising Slash]], noted [[Flying Impact]], etc. If you attempt this tactic, your timing must be perfect.<br/>
**Ravens may instead run against the right side of the platform and the dragon will just barely miss him with it's initial launching attack.
**Ravens may instead run against the right side of the platform and the dragon will just barely miss him with it's initial launching attack.
**Renas may do a slide kick against the platform or double jump over the dragon's head for the same purpose, timing must be perfect.
**Renas may do a slide kick against the platform or double jump over the dragon's head for the same purpose, timing must be perfect.
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*A simple effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
*A simple effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.


==Videos==
==Videos==
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