Dark Magician: Difference between revisions
→Additional Combos
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| [[File:DMCombo1.png]] | | [[File:DMCombo1.png]] | ||
| '''Dark Plasma Ball''' | | '''Dark Plasma Ball''' | ||
Fires two fireballs and retreat backwards while projecting a dark plasma ball. It has only | Fires two fireballs and retreat backwards while projecting a dark plasma ball. It has only 9 hits and dissipates faster if more targets are around. | ||
*''Post KR 06/26/2014 patch:'' | *''Post KR 06/26/2014 patch:'' | ||
**MP cost changed from 10 to 6. Maximum hit count increased and can hit up to | **MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 9 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits. | ||
| | | | ||
{{CX}} | {{CX}} 356% Mag. Damage <br> | ||
{{CX}} | {{CX}} 356% Mag. Damage <br> | ||
{{CLX}} | {{CLX}} 46% Mag. Damage x9 (6MP) | ||
|- | |- | ||
| [[File:DMCombo2New.png]] | | [[File:DMCombo2New.png]] | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CZ}} | {{CZ}} 208% Phy. Damage <br> | ||
{{CX}} | {{CX}} 408% Phy. Damage <br> | ||
{{CX}} | {{CX}} 46% Mag. Damage x9 | ||
|- | |- | ||
| [[File:DMCombo5.png]] | | [[File:DMCombo5.png]] | ||
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| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CZ}} | {{CZ}} 244% Mag. Damage <br> | ||
{{CX}} | {{CX}} 111% Mag. Damage x9<br> | ||
|- | |- | ||
| [[File:DMCombo3.png]] | | [[File:DMCombo3.png]] | ||
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Aisha shoots two fireballs, launches the targets with a field blast, hits them with a magic globe and knocks down at the end. | Aisha shoots two fireballs, launches the targets with a field blast, hits them with a magic globe and knocks down at the end. | ||
| | | | ||
{{CX}} | {{CX}} 356% Mag. Damage <br> | ||
{{CX}} | {{CX}} 356% Mag. Damage <br> | ||
{{CD}}{{CX}} | {{CD}}{{CX}} 170% Mag. Damage <br> | ||
{{CZ}} ??% Mag. Damage x6 (10 MP) | {{CZ}} ???% Mag. Damage x6 (10 MP) | ||
|- | |- | ||
| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | | align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | ||
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Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} to a plasma ball. Plasma balls have the same properties as other combos. | Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} to a plasma ball. Plasma balls have the same properties as other combos. | ||
| | | | ||
{{CZ}} | {{CZ}} 177% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 218% Phy. Damage <br> | ||
{{CUZ}} | {{CUZ}} ???% Mag. Damage <br> | ||
{{CZ}} | {{CZ}} ??% Mag. Damage x9 | ||
|} | |} | ||
*Damage values adjusted to [[Void Princess]] multipliers. | |||
<br> | <br> | ||