Night Watcher: Difference between revisions
→Additional Combos
Gameboy224 (talk | contribs) (Undo revision 352123 by Gameboy224 (talk)) |
Gameboy224 (talk | contribs) |
||
Line 115: | Line 115: | ||
(After {{CDR}} {{CX}})<br> | (After {{CDR}} {{CX}})<br> | ||
{{CZ}} 190% Phy. Damage<br> | {{CZ}} 190% Phy. Damage<br> | ||
{{CHoldZ}} 187% Phy. Damage x8 | {{CHoldZ}} 187% Phy. Damage x8 | ||
|} | |} | ||
*All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job. | *All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job. | ||
**[[Trapping Ranger]] and [[Night Watcher]] appear to have an unlisted additional 1.1x multiplier. | |||
<br> | <br> | ||