Blade Master: Difference between revisions
→Additional Combos
CheeseLuvas (talk | contribs) (→Trivia: I've never seen a samurai make a pose like that, not to mention those types of swords are actually pretty heavy to be held with one hand.) |
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! Image | ! Image | ||
! Description | ! Description | ||
! Damage | |||
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| [[File:BM SKILL.PNG]] | | [[File:BM SKILL.PNG]] | ||
| style="border-style: solid; border-width: 1px" | '''Black Hole Finisher''' | | style="border-style: solid; border-width: 1px" | '''Black Hole Finisher''' | ||
After doing his basic three hit combo, Raven summons out a small black hole from his claw to stun and hold the enemy while he does up to 4 quick slashes. Raven then lets go of his claw and the black hole explodes, launching the enemy away. | After doing his basic three hit combo, Raven summons out a small black hole from his claw to stun and hold the enemy while he does up to 4 quick slashes. Raven then lets go of his claw and the black hole explodes, launching the enemy away. | ||
| 100% Phy. Damage → 100% Phy. Damage → 150% Phy. Damage → (10% Mag. Damage + 200% Phy. Damage) continuously → 200% Mag. Damage | |||
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| style="border-style: solid; border-width: 1px" | [[File:BM COMBO.PNG]] | | style="border-style: solid; border-width: 1px" | [[File:BM COMBO.PNG]] | ||
| style="border-style: solid; border-width: 1px" | '''Advanced Launch Combo''' | | style="border-style: solid; border-width: 1px" | '''Advanced Launch Combo''' | ||
Striking his target with his Nasod Claw, Raven then swings his sword in an elegant manner, sending the enemy flying away. This combo does not count as a launch and actually resets the launch counter with the second hit, allowing for more than two launches per combo. | Striking his target with his Nasod Claw, Raven then swings his sword in an elegant manner, sending the enemy flying away. This combo does not count as a launch and actually resets the launch counter with the second hit, allowing for more than two launches per combo. | ||
| 200% Phy. Damage → 120% Phy. Damage → 200% Phy. Damage → 280% Phy. Damage | |||
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