Add: Difference between revisions

12 bytes added ,  17 May 2016
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| {{CX}}{{CX}}{{CNAX}}
| {{CX}}{{CX}}{{CNAX}}
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*The second X will follow the path
*The second {{CX}} will follow the path
*12/26/2013 KR: Command speed becomes slightly faster.
*12/26/2013 KR: Command speed becomes slightly faster.
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| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing {{CNAConZ}}.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing {{CConZ}}.
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{{CX}} Magical Damage 249% (2 MP)<br>
{{CX}} Magical Damage 249% (2 MP)<br>
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| {{CDRU}}{{CX}}{{CNAHoldX}}
| {{CDRU}}{{CX}}{{CNAHoldX}}
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down {{CHoldX}} charges for a bigger shot.
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{{CDRU}}<br>
{{CDRU}}<br>
450

edits