Combat Ranger: Difference between revisions

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|[[Image:Cr1.png]]  
|[[Image:Cr1.png]]  
| '''Triple Kick'''  
| '''Triple Kick'''  
Execute 2 extra kicks after doing the standard {{CDRU}}{{CZ}} combo which knocks enemies down(Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]).
Execute 2 extra kicks after doing the standard {{CDRU}}{{CZ}} combo, the final hit of which knocks enemies down.
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{{CDRU}} <br>
{{CDRU}} <br>
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|[[Image:Cr2.png]]  
|[[Image:Cr2.png]]  
| '''Storm Kick'''  
| '''Storm Kick'''  
Creates a small gust of wind which continuously damage enemies after doing the standard ↑↑Z combo. This also replaces {{CUU}}{{CX}} from shooting arrows down to stomping.
Creates a small gust of wind which continuously damages enemies after doing the standard {{CUU}}{{CZ}} combo. This also works after {{CUU}}{{CX}}.
*02/01/2014 KR / 08/13/2014 NA
*02/01/2014 KR / 08/13/2014 NA
**Kicks have wind power now.
**Added small wind tornado to the kick that slightly pulls enemies.
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{{CUU}} <br>
{{CUU}} <br>
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|[[Image:Cr3.png]]  
|[[Image:Cr3.png]]  
| '''Double Slide'''  
| '''Double Slide'''  
Slides once more before doing the standard {{CDR}}{{CZ}} combo. The first dash can also be cancelled for an '''Active''' or '''Special Active'''.
Slides once more before doing the standard {{CDR}}{{CZ}} combo. The first dash can also be cancelled with an '''Active''' or '''Special Active'''.
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{{CDR}}<br>
{{CDR}}<br>
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