Evan0225
Joined 1 September 2014
→EXP Gain Mechanics
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**'''This affects dungeon clear bonus and mob kill EXP.''' | **'''This affects dungeon clear bonus and mob kill EXP.''' | ||
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*'''MOB | *'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1] | ||
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*'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK | *'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK BONUS + MVP BONUS + (TYPE2 IN DECIMAL) | ||
**1 is the base value. | **1 is the base value. | ||
**30% is from clearing a dungeon. | **30% is from clearing a dungeon. | ||
**1% is of unknown origin but appears in the final results screen. | **1% is of unknown origin but appears in the final results screen. | ||
**RANK | **RANK BONUS: SS=?, S=?, A=3%, B=2%, C=?, D=? | ||
**MVP BONUS: 12%? ('''requires test''') | |||
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*'''EXAMPLE''': [[El Resonance]] with +200% EXP gain and 100% | *'''EXAMPLE''': [[El Resonance]] with +200% EXP gain and a 100% medal results in a 600% multiplier for mob kills and approximately a 231% multiplier for dungeon clear bonus ('''requires test'''). |