Evan0225
Joined 1 September 2014
→EXP Gain Mechanics
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== EXP Gain Mechanics == | == EXP Gain Mechanics == | ||
*'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive. | *'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive. | ||
**This affects '''mob kill EXP.''' | **This affects '''mob kill EXP.''' This affects fields only. | ||
**Guild passive skill needs clarification. | **Guild passive skill needs clarification. | ||
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*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies. | *'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies. | ||
**This affects '''dungeon clear bonus and mob kill EXP.''' | **This affects '''dungeon clear bonus and mob kill EXP.''' The affects fields and dungeons. | ||
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*'''TYPE3''': Random mission EXP modifier. The is additive with '''TYPE2'''. | *'''TYPE3''': Random mission EXP modifier. The is additive with '''TYPE2'''. | ||
**This affects '''dungeon clear bonus.''' | **This affects '''dungeon clear bonus.''' The affects dungeons only. | ||
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*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1] | *'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1] | ||
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**RANK BONUS: SS=?, S=10%, A=3%, B=2%, C=?, D=? | **RANK BONUS: SS=?, S=10%, A=3%, B=2%, C=?, D=? | ||
**MVP BONUS: 10%? ('''requires test''') | **MVP BONUS: 10%? ('''requires test''') | ||