Evan0225
Joined 1 September 2014
→EXP Gain Mechanics
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== EXP Gain Mechanics == | == EXP Gain Mechanics == | ||
*'''TYPE1''': EXP gain from equipment, titles | *'''Note that this is incomplete.''' | ||
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*'''TYPE1''': EXP gain from equipment, titles, [[El Resonance]] and EXP events. These are additive with one another. | |||
**This affects '''mob kill EXP.''' | **This affects '''mob kill EXP.''' | ||
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*'''TYPE2''': EXP gain medal | *'''TYPE2''': EXP gain from sockets. This is additive with itself. | ||
**This affects '''dungeon clear bonus and mob kill EXP.''' | **This affects '''mob kill EXP.''' | ||
| | |==================== | ||
*''' | *'''TYPE3''': EXP gain medal and EXP events. These are additive with one another. Only one EXP medal applies at any given time. | ||
**This affects '''dungeon clear bonus''' and '''mob kill EXP (in fields only).''' | |||
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*'''TYPE4''': Random mission EXP modifier. The is multiplicative with the result. | |||
**This affects '''dungeon clear bonus.''' | **This affects '''dungeon clear bonus.''' | ||
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*''' | *'''TYPE5''': Party bonus. Party bonus is +112.5% per additional party member. | ||
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*''' | *'''TOTAL EXP MULTIPLIER (fields)''' = (TYPE1 * TYPE2 * TYPE3) + TYPE5 | ||
* | **Note that TYPE2 EXP gives a 0.8% EXP gain per 0.5% EXP gain socket. Multiply accordingly and remember the base 1. | ||
**30% is from clearing a dungeon | |==================== | ||
*'''TOTAL EXP MULTIPLIER (dungeons)''' = (TYPE1 * TYPE2 * TYPE3 + 0.30 + RANK/MVP) * TYPE4 | |||
**RANK BONUS: SS=?, S= | **30% is added from sucessfully clearing a dungeon. | ||
**MVP BONUS: | **RANK BONUS: SS=?, S=?, A=?, B=?, C=?, D=? | ||
| | **MVP BONUS: ? | ||
|==================== | |||
*Missing: Guild EXP skill. | *Missing: Guild EXP skill. | ||
*Dungeons lack enough data regarding multipliers. |