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| == EXP Gain Mechanics == | | == EXP Gain Mechanics == |
| *'''Note that this is incomplete.''' | | *'''Note that this is incomplete.''' |
| |====================
| | *Now working on deciphering EXP in dungeons. |
| *'''TYPE1''': EXP gain from equipment, titles, [[El Resonance]] and EXP events. These are additive with one another. | |
| **This affects '''mob kill EXP.'''
| |
| |====================
| |
| *'''TYPE2''': EXP gain from sockets. This is additive with itself.
| |
| **This affects '''mob kill EXP.'''
| |
| |====================
| |
| *'''TYPE3''': EXP gain medal and EXP events. These are additive with one another. Only one EXP medal applies at any given time.
| |
| **This affects '''dungeon clear bonus''' and '''mob kill EXP (in fields only).'''
| |
| |====================
| |
| *'''TYPE4''': Random mission EXP modifier. The is multiplicative with the result.
| |
| **This affects '''dungeon clear bonus.'''
| |
| |====================
| |
| *'''TYPE5''': Party bonus. Party bonus is +112.5% per additional party member.
| |
| |====================
| |
| *'''TOTAL EXP MULTIPLIER (fields)''' = (TYPE1 * TYPE2 * TYPE3) + TYPE5
| |
| **Note that TYPE2 EXP gives a 0.8% EXP gain per 0.5% EXP gain socket. Multiply accordingly and remember the base 1.
| |
| |====================
| |
| *'''TOTAL EXP MULTIPLIER (dungeons)''' = (TYPE1 * TYPE2 * TYPE3 + 0.30 + RANK/MVP) * TYPE4
| |
| **30% is added from sucessfully clearing a dungeon.
| |
| **RANK BONUS: SS=?, S=?, A=?, B=?, C=?, D=?
| |
| **MVP BONUS: ?
| |
| |====================
| |
| *Missing: Guild EXP skill. | | *Missing: Guild EXP skill. |
| *Dungeons lack enough data regarding multipliers.
| |