Sharpshooter Syndrome/ModA: Difference between revisions

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| align="left" | 99 || 139%
| align="left" | 99 || 139%
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | [[Status Effects/Sharpshooter Aura|Sharpshooter Aura]] !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Critical Damage !! Attack Speed !! Headshot Chance !! Duration
|-
| align="left" | 99 || 561% || +20% || +20% || 15% || 20 seconds || 7 || 150 MP || 12 seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Energy Release<br> (Magical)
|-
| align="left" | 99 || 80%
|}
|}
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*It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart.
*It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart.
*The Attack Speed increase is normalized.
*The Attack Speed increase is normalized.
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== Updates ==
*04/05/2018 KR
**PvE damage increased.
**PvP damage decreased.
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