Wind Wall/ModA: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Wind Wall''' is capable of doing | *'''[Mod] Wind Wall''' is capable of doing {{formatnum:{{#expr: 272*3 + 256*7}}}}% ({{formatnum:{{#expr: 103*3 + 98*7}}}}% in PvP) Magical Damage. | ||
*The skill pulls enemies that touch it to its center almost instantly, even enemies in Super Armor. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however. | *The skill pulls enemies that touch it to its center almost instantly, even enemies in Super Armor. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however. | ||
*While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way. | *While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way. | ||
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*01/11/2018 KR | *01/11/2018 KR | ||
**Black hole effect no longer pulls user along with enemies affected by it. | **Black hole effect no longer pulls user along with enemies affected by it. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Damage increased. | **Damage increased. | ||
<br> | <br> |