Nuclear/ModA: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage. | *'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage. | ||
**The '''Nuclear Fallout''' will burn up to 10% of target's max HP. | **The '''Nuclear Fallout''' will burn up to 10% of target's max HP. Became only skill in this game that dealing damage scale from max HP. | ||
*This skill can be very useful to kill boss with very high amount of HP like in Guild Dungeon or Elrianode & Vanimir bosses. Using skill 10 times can guaruntee to kill every enemy that can be debuffed. Regardless your gear setup. | |||
**Thus, Light trait prefer than Heavy for less cooldown. Focus on using skill as much as possible to burn enemy HP. | |||
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