Water Dragon Sanctum: Difference between revisions
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| '''Freak Beast''' - Servants of Henir taken on a monstrous form. An agile animal-like Henir creature with human arms. | | '''Freak Beast''' - Servants of Henir taken on a monstrous form. An agile animal-like Henir creature with human arms. | ||
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*'''Charge:''' Prepare themselves and almost instantly charge forwards. | *'''Charge:''' Prepare themselves in Super Armor and almost instantly charge forwards. | ||
*'''Energy Pulse:''' Radiate its body with a burst of energy around itself. | *'''Energy Pulse:''' Radiate its body with a burst of energy around itself. | ||
*'''Teleport:''' The beast can teleport next to players if they're too far away. | *'''Teleport:''' The beast can teleport next to players if they're too far away. | ||
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|[[File:FreakDefender.png|60px]] | |[[File:FreakDefender.png|60px]] | ||
| '''Freak Defender''' - Servants of Henir taken on a monstrous form. A hulking four-armed behemoth born from the energy of Henir | | '''Freak Defender''' - Servants of Henir taken on a monstrous form. A hulking four-armed behemoth born from the energy of Henir. | ||
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*'''Hammer Smash:''' Smash the ground with one powerful strike with all four of its arms. | *'''Hammer Smash:''' Smash the ground with one powerful strike with all four of its arms. Will have super armor during this attack. | ||
*'''Hammer Combo:''' Smash the ground with a four hit combo with their four arms. | *'''Hammer Combo:''' Smash the ground with a four hit combo with their four arms. It will have Super Armor when preparing and during its first two hits. | ||
*'''Judgement:''' | *'''Judgement:''' Charge up in Super Armor then release a large pillar of dark energy out of its body upwards. They have increased defense while charging. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> |