Code: Architecture: Difference between revisions
→Additional Combos
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[[Image:arc2move.png]] | [[Image:arc2move.png]] | ||
| '''Oberon Slasher''' | | '''Oberon Slasher''' | ||
An upgraded combo, Eve launches two electronballs and then summons Oberon who<br> | An upgraded combo, Eve launches two electronballs and then summons Oberon who<br> | ||
repeatedly strikes with multiple constant slashes that deal cumulative damage. The final<br> | repeatedly strikes with multiple constant slashes that deal cumulative damage. The final<br> | ||
hit deals more damage and sends the opponent flying back.(No longer knocks down in KR). | hit deals more damage and sends the opponent flying back.(No longer knocks down in KR). | ||
| (75% Mag. Damage + 125% Mag. Damage) x2 → 75% Phy. Damage continuously → 150% Phy. Damage | |||
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[[Image:Arc3move.png]] | [[Image:Arc3move.png]] | ||
| '''Oberon Air Slash''' | | '''Oberon Air Slash''' | ||
When dashing up into the air and casting out an electronball, Eve summons Oberon to<br> | When dashing up into the air and casting out an electronball, Eve summons Oberon to<br> | ||
make a wide slash at the enemy, dealing additional damage. | make a wide slash at the enemy, dealing additional damage. | ||
| 75% Mag. Damage + 125% Mag. Damage → 200% Phy. Damage | |||
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[[Image:Arc1move.png]] | [[Image:Arc1move.png]] | ||
| '''Oberon Launcher''' | | '''Oberon Launcher''' | ||
After summoning a Nasod Spear after Eve's normal combo, as the enemy is launched<br> | After summoning a Nasod Spear after Eve's normal combo, as the enemy is launched<br> | ||
into the air, Oberon appears above Eve to deal additional damage while not knocking<br> | into the air, Oberon appears above Eve to deal additional damage while not knocking<br> | ||
down the enemy. | down the enemy. | ||
| 100% Phy. Damage → 120% Phy. Damage → 150% Phy. Damage → 150% Mag. Damage → 200% Phy. Damage | |||
|} | |} | ||
<br> | <br> | ||
== Skills == | == Skills == | ||