Guard: Difference between revisions

173 bytes removed ,  31 December 2012
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== Requirements  ==
== Requirements  ==
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== Skill Information  ==
== Skill Information  ==
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== [[Skill Note]] ==
== [[Skill Note]] ==
'''Name:''' Patience,Patience,Patience(KR)
'''Name:''' Patience,Patience,Patience(KR)


'''Description:''' When attacked from the front, Chung will automatically raise his guard (When in dungeons, Chung will gain super armor status when being damaged)
'''Description:''' When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, allowing him to enter guard mode while getting hit.


*However it seems that this skill note is incorrectly described.  The true effect of the skill note allows the user to guard during hit stun when one would normally be unable to do anything.  It does not do anything automatically.  There is no super armored effect.
*However it seems that this skill note is only applicable in dungeons.


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== Tips and Details  ==
== Tips and Details  ==
*[[Guard]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].  
*[[Guard]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].  
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**Cannot block attacks from behind.
**Cannot block attacks from behind.
**You can press Z or X to launch an attack any time while guarding.
**You can press Z or X to launch an attack any time while guarding.
***After the 29 March kr Patch,you can still sustain guard if you do not have enough MP.
*After the 29 March kr Patch,you can still sustain guard if you do not have enough MP.
*MP is slowly drained while guarding
*MP is slowly drained while guarding


 
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{{FGSkills}}  
{{FGSkills}}
 
[[Category:Chung_Skills]]
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