Fireplay: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! colspan=2 | Heavy Fireplay !! Persistent Fireplay | ! colspan=2 | Heavy Fireplay !! colspan=3 | Persistent Fireplay | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! rowspan=2 | Attribute Effect !! | ! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown !! rowspan=2 | Attribute Effect !! Max Hits !! rowspan=2 | Duration | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! | ! Ring of Fire | ||
|- | |- | ||
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} | | {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} || 8 || 7.5 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring. | ||
**You | **You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced some way, such as in '''Gale''' mode. | ||
*The | *The Fire Ring will deal damage over time to any enemies near the inflicted target. However, since the size of the fire ring will always be the same, large enemies can be hit by the ring as well even if they are the one inflicted with it. | ||
*The Fire Ring will not activate [[Invincible Fire]]. | |||
*The | *The '''Persistent''' trait not only increases the duration of the Fire Ring, it also causes the initial Fireball to be able to travel further. | ||
*The | |||
<br> | <br> | ||
== | == Old Version == | ||
<div style="float: right;">{{#ev:youtube|hxcmLyiqQ_s|300}}</div> | |||
<br> | *In the past, this skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not. | ||
<br><br><br><br><br> | |||
== Updates == | == Updates == |