Carpet Bombing: Difference between revisions
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| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds | | {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=4 | Mode !! colspan=8 | Regular !! colspan=12 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=6 | Normal !! colspan=6 | Heavy | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Per Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! colspan=2 | Max | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 827*4}}}}% || {{formatnum:{{#expr: 827*27}}}}% || {{formatnum:{{#expr: 827*4*3}}}}% || {{formatnum:{{#expr: 827*27*3}}}}% | |||
| {{formatnum:{{#expr: 827*4*1.44}}}}% || {{formatnum:{{#expr: 827*27*1.44}}}}% || {{formatnum:{{#expr: 827*4*3*1.44}}}}% || {{formatnum:{{#expr: 827*27*3*1.44}}}}% | |||
| {{formatnum:{{#expr: 827*4*1.2}}}}% || {{formatnum:{{#expr: 827*27*1.2}}}}% || {{formatnum:{{#expr: 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*4*2*1.2 + 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*2*1.2 + 827*27*1.2*1.3}}}}% | |||
| {{formatnum:{{#expr: 827*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 827*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: (827*4*2*1.2 + 827*4*1.2*1.3)*1.44 round2}}}}% || {{formatnum:{{#expr: (827*27*2*1.2 + 827*27*1.2*1.3)*1.44 round2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 268*4}}}}% || {{formatnum:{{#expr: 268*27}}}}% || {{formatnum:{{#expr: 268*4*3}}}}% || {{formatnum:{{#expr: 268*27*3}}}}% | |||
| {{formatnum:{{#expr: 268*4*1.44}}}}% || {{formatnum:{{#expr: 268*27*1.44}}}}% || {{formatnum:{{#expr: 268*4*3*1.44}}}}% || {{formatnum:{{#expr: 268*27*3*1.44}}}}% | |||
| {{formatnum:{{#expr: 268*4*1.2}}}}% || {{formatnum:{{#expr: 268*27*1.2}}}}% || {{formatnum:{{#expr: 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*4*2*1.2 + 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*2*1.2 + 268*27*1.2*1.3}}}}% | |||
| {{formatnum:{{#expr: 268*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 268*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: (268*4*2*1.2 + 268*4*1.2*1.3)*1.44 round2}}}}% || {{formatnum:{{#expr: (268*27*2*1.2 + 268*27*1.2*1.3)*1.44 round2}}}}% | |||
|} | |||
*Average assuming roughly 4 hits per wave. | |||
*All damage assumes each missiles had split apart. | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
<div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div> | <div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div> | ||
*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Mobile Shelling#Red Cannonball Skill Boost| | *When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of this wave. | ||
*Chung can move after firing the flare. | *Chung can move after firing the flare. | ||
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired. | *The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired. | ||
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends. | **There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends. | ||
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range. | *It is technically impossible to get maximum damage due to the missiles being shot at a wide range. | ||
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used in the same position. It is unknown if this variation makes a significant difference on larger targets. | *Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used in the same position. It is unknown if this variation makes a significant difference on larger targets. |