Death Field: Difference between revisions

76 bytes removed ,  18 February 2013
I'm rephrasing this because I just noticed that it contradicts the logic of Max hits. This is what I would've originally put if I knew what the issue was in the first place, instead of this constant cycle.
m (Furthermore, that does not contradict with my statement that max hits are based off of 1 enemy. Which is why I mentioned moves like Shockwave, Sharp Fall, etc. It was obvious in itself what the max hits were about if you referred to other skills.)
(I'm rephrasing this because I just noticed that it contradicts the logic of Max hits. This is what I would've originally put if I knew what the issue was in the first place, instead of this constant cycle.)
Line 66: Line 66:
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*This skill can also be used while in the air.
*This skill can also be used while in the air.
*The Maximum Hits refers to the total hits the skill can perform on a single target.
*This skill's explosions are treated as static AoE damage if used in a group of enemies (the more clustered enemies there are, the more damage this skill will inflict).
**The damage from the explosion(s) can still hit nearby enemies greatly multiplying the total damage and number of hits done when used against a packed group of enemies.  
**If used in PVP this skill can be rendered useless if the 2nd explosion happens in the middle of the opponent(s) moving off of a platform or teleporting (Tyrant's Arena only).
**If used in PVP this skill can be rendered useless if the 2nd explosion happens in the middle of them moving off of a platform or teleporting (Tyrant's Arena only).




{{DMSkills}}
{{DMSkills}}
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