Junk Break: Difference between revisions

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*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*''Post KR Dec. 13 2012 patch:''
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==Updates==
*13/12/2012 KR
**After Junk Break is activated, the opponent will fall more quickly.
**After Junk Break is activated, the opponent will fall more quickly.
*Lvl 5 '''Junk Break''' deals 5810% damage if all hits connect.
*Lvl 5 '''Junk Break''' deals 5810% damage if all hits connect.
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