Rolling Smash: Difference between revisions
I don't know what you're trying to say. That it's easily mana broken? Because I don't see where actives/special actives fit in except for Super Armor frames.
Infinitylord (talk | contribs) No edit summary |
(I don't know what you're trying to say. That it's easily mana broken? Because I don't see where actives/special actives fit in except for Super Armor frames.) |
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* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | * Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | ||
* If you are pulled into a suction (such as from [[Wind Ward]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage. | * If you are pulled into a suction (such as from [[Wind Ward]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage. | ||
* | * It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosion Trap]] will hit you. | ||
**This skill can be [[Counterattack|countered]]. | |||
**Since this move does not negate [[Status Effects]], being squished, stunned, etc. will stop the active. | |||
{{LKSkills}} | {{LKSkills}} |