Rolling Smash: Difference between revisions

I don't know what you're trying to say. That it's easily mana broken? Because I don't see where actives/special actives fit in except for Super Armor frames.
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(I don't know what you're trying to say. That it's easily mana broken? Because I don't see where actives/special actives fit in except for Super Armor frames.)
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* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* If you are pulled into a suction (such as from [[Wind Ward]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* If you are pulled into a suction (such as from [[Wind Ward]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* Start up at a distance, due to the power having 150% vulnerability to be mana broken with a single hit, or active and special actives, even if the user is in a status effect, a hit from the status will stop the power.
* It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosion Trap]] will hit you.
 
**This skill can be [[Counterattack|countered]].
**Since this move does not negate [[Status Effects]], being squished, stunned, etc. will stop the active.
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