Blazing Bullet: Difference between revisions

1,612 bytes removed ,  23 May 2019
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="3" | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! colspan=4 | [[Status Effects|Blazing Bullet]] !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon !! colspan=3 | Damage Penalty !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st !! 2nd !! 3rd
|-
| align="left" | 55 || rowspan=2 | 871% || rowspan=2 | 830% || rowspan=2 | 308% || rowspan=2 | 916% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || 100% || 50% || 30% || rowspan=2 | 15 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 13 Seconds
|-
| align="left" | [Enhanced] || 100% || 67% || 34%
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-
| align="left" | 55 || rowspan=2 | 182% || rowspan=2 | 175% || rowspan=2 | 64% || rowspan=2 | 183%
|-
| align="left" | [Enhanced]
|}
<br>
== Skill Information (04/25/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*This skill essentially increases command damage by 80%, or 100% at '''[Enhanced]'''.
*This skill essentially increases command damage by 80%, or 100% at '''[Enhanced]'''.
*The additional explosions are considered an active skill, and are affected by Skill Damage Increase effects, such as [[Elrianode Equipment|El Tears]], [[The Ring of Flexibility (II)]] and [[Titles|GET THE POWER!!]].
*The additional explosions are considered an Active skill and are affected by Skill Damage Increase effects, such as [[Elrianode Equipment|El Tears]], [[The Ring of Flexibility (II)]], and [[Titles|GET THE POWER!!]].
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown.
*This skill is affected by the passives [[Arsenal Reinforcement]] and [[Enhance Equipment]].
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{{nerf|Damage decreased.}}
{{nerf|Damage decreased.}}
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| 04/25/2019 || - || align="left" |  
| 04/25/2019 || 05/22/2019 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
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