Mega Electron Ball: Justice: Difference between revisions
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__NOTOC__{{Languages|Mega Electron Ball}} | __NOTOC__{{Languages|Mega Electron Ball}} | ||
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{{SkillText|True|MEB}} | {{SkillText|True|MEB}} | ||
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| [[Image:Mega Electronball.PNG|54px]] | |||
| {{SkillType|A}} Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)<br>The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds)<br>If there are any summoned units, they will cast Mega Electron Ball as well. | |||
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| {{SkillText|CoreActivation}} | |||
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| [[Eve|Nasod]] || 15 | | [[Eve|Nasod]] || 15 | ||
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<br> | |||
== Requirements (07/04/2019 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{{!}}- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Class !! Level Required | |||
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| [[Code: Architecture]] || 25 | |||
|} | |} | ||
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| align="left" | 15 || rowspan=2 | 127% || rowspan=2 | 399% | | align="left" | 15 || rowspan=2 | 127% || rowspan=2 | 399% | ||
|- | |||
| align="left" | [Enhanced] | |||
|} | |||
<br> | |||
== Skill Information (07/04/2019 KR Patch) == | |||
=== {{PvE}} === | |||
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|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration | |||
|- | |||
| align="left" | 25 || rowspan=2 | 342% || rowspan=2 | 1067% || N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | |||
|- | |||
| align="left" | [Enhanced] || 25% | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Shock !! Explosion | |||
|- | |||
| align="left" | 25 || rowspan=2 | 137% || rowspan=2 | 426% | |||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Mega Electron Ball''' | *Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | ||
* | **This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | ||
**Like normal Electron Balls, '''Mega Electron Ball''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed | **The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''. | ||
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophilia]] all are able to mimic this skill. [[Code: Thunderbolt|Ferdinand]] will not, however. | |||
* | **A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | ||
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''. | |||
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Justice''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) Physical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*1.2}}}}% in PvP) Physical Damage. | |||
**If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{formatnum:{{#expr: (342 + 1067)*8}}}}% ({{formatnum:{{#expr: (137 + 426)*8}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr: (342 + 1067)*8*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*8*1.2}}}}% in PvP) Physical Damage. | |||
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | |||
**Like normal Electron Balls, '''Mega Electron Ball : Justice''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed | |||
**Due to its larger size, '''Mega Electron Ball : Justice''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however. | |||
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later. | |||
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | *The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | ||
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | **Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | ||
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | *The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | ||
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| 06/20/2019 || - || colspan=2 align="left" | | | 06/20/2019 || - || colspan=2 align="left" | | ||
*'''Mega Electron Ball''' | {{buff|Damage increased.}} | ||
*Moved | {{nerf|Max hold duration added.}} | ||
* | *Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball : Justice'''. | ||
*Moved from [[Eve|Nasod]] to [[Code: Architecture]] | |||
**Moved from Level 15 to Level 25. | |||
|} | |} | ||
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