Night Watcher: Difference between revisions

m (→‎Additional Combos: found out twigs do physical instead of magical)
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
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! Image  
! width="25%" |Image  
! Description
! width="50%" |Description
! Damage
! width="25%" |Damage
|-
|-
| [[Image:NWCombo1Fixed.png]]
| [[Image:NWCombo1Fixed.png]]
|  
|  
'''Sword Switch'''  
'''Sword Switch'''  
 
Rena kicks the target and switches to sword combat. The new combo involves Rena to strike 3 times with her sword, knocking the enemy away on the final hit. [[Vital Point Piercing]] affects this combo. This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
A new combo, where Rena kicks the target and switches to sword combat. The new combo involves Rena to strike 3 times with her sword, knocking the enemy away on the final hit. [[Vital Point Piercing]] affects this combo. This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
|
|110% Phy. Damage 140% Phy. Damage 210% Phy. Damage 270% Phy. Damage
{{CZ}} 110% Phy. Damage <br>
{{CX}} 140% Phy. Damage <br>
{{CX}} 210% Phy. Damage <br>
{{CX}} 270% Phy. Damage
|-
|-
| [[Image:NWCombo2Fixed.png]]
| [[Image:NWCombo2Fixed.png]]
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'''Fun Fact''': When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
'''Fun Fact''': When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
| 110% Phy. Damage 180% Phy. Damage
|  
 
{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
 
{{CZ}} 110% Phy. Damage <br>
{{CZ}} 180% Phy. Damage
|-
|-
| [[Image:NWCombo3Fixed.png]]
| [[Image:NWCombo3Fixed.png]]
|  
|  
'''Twig Shots'''  
'''Twig Shots'''  
A change of shots, Rena now can shoot 'Twigs' that do not knock down instead of arrows in some of her combo. This changes XX(X)X, ZZZ(X), >>(X) and >>^(X). Upon impact, the 'Twig' will explode and cause damage to surrounding victims. Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it.
A change of shots, Rena now can shoot 'Twigs' that do not knock down instead of arrows in some of her combo. This changes XX(X)X, ZZZ(X), >>(X) and >>^(X). Upon impact, the 'Twig' will explode and cause damage to surrounding victims. Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it.
| 90% Phy. Damage + 30% Phy. Damage
|  
Twig Impact = 90% Phy. Damage <br>
Twig Explosion = 30% Phy. Damage
|}
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