Dark Web: Difference between revisions

463 bytes added ,  21 July 2019
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*The absorbed MP is also burned from enemies.
*The absorbed MP is also burned from enemies.
*While the web lasts for 3 seconds, it deals a hit when it first forms, thus dealing damage and draining MP 4 times.
*While the web lasts for 3 seconds, it deals a hit when it first forms, thus dealing damage and draining MP 4 times.
*The bead of darkness will stop at walls and does not interact with enemies otherwise.
*The '''Dark Web''' buff granted to allies is identical to the one given by [[Elrian Clock]].
*The '''Dark Web''' buff granted to allies is identical to the one given by [[Elrian Clock]].
*Due to the buff halting the movement and skill use of any allies in the web, be wary of accidentally interrupting your team from attacking.
**Due to the buff halting the movement and skill use of any allies in the web, be wary of accidentally interrupting your team from attacking.
*Animations that are already occurring and can deal damage continuously will continue to deal damage when affected by '''Dark Web'''. As such, [[Oz Sorcerer]]'s {{CDRU}}{{CZ}}{{CZ}} command can deal far more damage than normal and [[Ring of Darkness/ModA|[Mod] Ring of Darkness]] becomes incredibly powerful when both are timed correctly, and both [[Ruin]]/[[Ruin/ModA|[Mod] Ruin]] and [[Plasma Cutter/ModA|[Mod] Plasma Cutter]]'s Super Armor vulnerability can be mitigated partially.
**Allies currently in invincibility from using their own special actives will not be interrupted, and if a skill has Super Armor it will continue regardless, though the ally will still be affected by the '''Dark Web''' buff in that case, and any button inputs needed will not work (such as extending [[Lightning Shower]] or firing shots during [[Death Sentence of Marbas]])
**Animations that are already occurring and can deal damage continuously will continue to deal damage when affected by '''Dark Web'''. As such, [[Oz Sorcerer]]'s {{CDRU}}{{CZ}}{{CZ}} command can deal far more damage than normal and [[Ring of Darkness/ModA|[Mod] Ring of Darkness]] becomes incredibly powerful when both are timed correctly, and both [[Ruin]]/[[Ruin/ModA|[Mod] Ruin]] and [[Plasma Cutter/ModA|[Mod] Plasma Cutter]]'s Super Armor vulnerability can be mitigated partially.
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