Nasod Armor Mode - Overlimit: Difference between revisions
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*While not mentioned, the {{CDRU}}{{CX}}{{CNAHoldX}} command can also trigger Nasod Armor commands. | *While not mentioned, the {{CDRU}}{{CX}}{{CNAHoldX}} command can also trigger Nasod Armor commands. | ||
*The '''Overlimit''' affect only applies to the skills that also have the '''Overlimit''' effect in their own tooltips. As such, base class Special Actives are unaffected. | *The '''Overlimit''' affect only applies to the skills that also have the '''Overlimit''' effect in their own tooltips. As such, base class Special Actives are unaffected. | ||
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | *The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | ||
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | **If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | ||
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{{nerf|MP/DP Recovery Amount decreased.}} | {{nerf|MP/DP Recovery Amount decreased.}} | ||
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| 07/18/2019 || | | 07/18/2019 || 08/14/2019 || colspan=2 align="left" | | ||
{{buff|Nasod Armor Command Landing Shockwave changed to heavy hitstun.}} | {{buff|Nasod Armor Command Landing Shockwave changed to heavy hitstun.}} | ||
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{{TiTSkills}} | {{TiTSkills}} | ||