Shiiho
Joined 3 April 2019
→Sweep Rolling caculation processes
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*The results will be within around 3-5% error range due to rounded up numbers | *The results will be within around 3-5% error range due to rounded up numbers | ||
*'''Total damage caculation for held Sweep Rolling using the ingame average damage increase per increase instance value''' : | |||
**1. Caculate damage increase per increase instance : (1-(318/413))/22 = {{formatnum:{{#expr: (1-(318/413))/22 round4 }}}}% Per increase instance | |||
**2. Total damage caculation : | |||
*** Total damage = (318 + 318*1.0105 + 318*1.0105 + ... + 318*1.23)% | |||
*** = (318*(1 + 1.0105 + 1.021 + ... + 1.23))% | |||
*** = (318*(23 + 0.0105 + 0.021 + ... + 0.23))% | |||
*** = (318*0.0105*(2190.476 + 1 + 2 + ... + 22))% | |||
*** = (318*0.0105*(2190.476 + ((22*(22+1))/2)))% | |||
*** = (318*0.0105*2443.476)% | |||
*** = {{formatnum:{{#expr: 318*0.0105*2443.476 round2}}}}% | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
!! rowspan=2 | Total damage | |||
|- | |||
| 8,158.77% | |||
|} | |||
<br> | <br> | ||