Shiiho

Joined 3 April 2019
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*The results will be within around 3-5% error range due to rounded up numbers
*The results will be within around 3-5% error range due to rounded up numbers
*'''Total damage caculation for held Sweep Rolling using the ingame average damage increase per increase instance value''' :
**1. Caculate damage increase per increase instance : (1-(318/413))/22 = {{formatnum:{{#expr: (1-(318/413))/22 round4 }}}}% Per increase instance
**2. Total damage caculation :
*** Total damage = (318 + 318*1.0105 + 318*1.0105 + ... + 318*1.23)%
*** = (318*(1 + 1.0105 + 1.021 + ... + 1.23))%
*** = (318*(23 + 0.0105 + 0.021 + ... + 0.23))%
*** = (318*0.0105*(2190.476 + 1 + 2 + ... + 22))%
*** = (318*0.0105*(2190.476 + ((22*(22+1))/2)))%
*** = (318*0.0105*2443.476)%
*** = {{formatnum:{{#expr: 318*0.0105*2443.476 round2}}}}%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
!! rowspan=2 | Total damage
|- 
| 8,158.77%
|}
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