Talk:Nature's Affinity: Difference between revisions

(→‎Skill Categories: new section)
 
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I was thinking of creating categories for skills with similar effects to each other.  For example, since this skill increases max MP, MP recovery, and elemental resistance, we could put it into "skills that increase max MP", "skills that increase MP recovery", and "skills that increase elemental resistance".  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 12:46, 18 March 2020 (EDT)
I was thinking of creating categories for skills with similar effects to each other.  For example, since this skill increases max MP, MP recovery, and elemental resistance, we could put it into "skills that increase max MP", "skills that increase MP recovery", and "skills that increase elemental resistance".  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 12:46, 18 March 2020 (EDT)
*Seems kind of too vague to really be done in a consistent way. That's like if we had a category for every accessory that gave you Critical. Plus a lot of passives are kind of their own thing and you really can't categorize those other than just being passives. [[User:Gameboy224|Gameboy224]] ([[User talk:Gameboy224|talk]]) 13:44, 18 March 2020 (EDT)
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