Bloody Road: Difference between revisions

91 bytes removed ,  22 September 2020
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| {{formatnum:{{#expr: 413*10*1.20}}}}% || {{formatnum:{{#expr: 413*0.60*18*1.20}}}}%
| {{formatnum:{{#expr: 413*10*1.20}}}}% || {{formatnum:{{#expr: 413*0.60*18*1.20}}}}%
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*Total damage is calculated with all hits possible, only possible if at point blank range when skill is held and if the enemy does not get pushed out by the skill's natural push intervals and enemy animations.
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**Even with Useful trait, the single starting hit will not increase in hit count. However, Useful trait will boost the 2 hits into 6 hits on the same size target. This is effectively a 180% boost in damage for uncharged attacks after the first hit.
**Even with Useful trait, the single starting hit will not increase in hit count. However, Useful trait will boost the 2 hits into 6 hits on the same size target. This is effectively a 180% boost in damage for uncharged attacks after the first hit.
*Since the skill decreases in damage the longer you hold it, it is recommended to only charge it for bosses.
*Since the skill decreases in damage the longer you hold it, it is recommended to only charge it for bosses.
*The max of 18 hits is only possible at point blank range when skill is held and if the enemy does not get pushed out.
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