Super Nova: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
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NA=
*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.  
*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.  
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
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*Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
*Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
**Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).
**Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).
KR=
*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
**The bonus will be accumulated up to 50% for damage and 100% for size.
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
***The monsters do not have to be in the front, as long as the monster is within the screen.
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