Super Nova: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
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*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind. | *'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind. | ||
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost. | **With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost. | ||
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*Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range. | *Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range. | ||
**Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening). | **Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening). | ||
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*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind. | |||
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost. | |||
**The bonus will be accumulated up to 50% for damage and 100% for size. | |||
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast. | |||
***The monsters do not have to be in the front, as long as the monster is within the screen. | |||
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