Serpentarius: Difference between revisions

2,934 bytes added ,  28 January 2021
Lag was fixed with the hit count reduction.
m (→‎Updates: The overall damage was reduced by 15%ish so the buff icon ▲ is a bit misleading. I'd use neutral or ▼.)
(Lag was fixed with the hit count reduction.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Milky Way Space !! Swimming Stars !! Milky Way Space !! Swimming Stars
! rowspan=2 | Milky Way Space !! rowspan=2 | Swimming Stars !! rowspan=2 | Milky Way Space !! colspan=2 | Per Milky Way Space Hit
|- style="background:{{ColorSel|CharLight|Noah}}"
! Swimming Stars !! Star Count
|-  
|-  
! colspan=7 | Normal
! colspan=8 | Normal
|-
|-
| '''{{PvE}}''' || 207% || 292% || - || - || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 207% || 292% || rowspan=2 | - || rowspan=2 | - || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 79% || 111% || - || -
| '''{{PvP}}''' || 79% || 111%
|-  
|-  
! colspan=7 | [Enhanced]
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 249% || 351% || - || - || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 249% || 351% || rowspan=2 | - || rowspan=2 | - || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 95% || 133% || - || -
| '''{{PvP}}''' || 95% || 133%
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Milky Way Space !! Swimming Stars !! Milky Way Space !! Swimming Stars
! rowspan=2 | Milky Way Space !! rowspan=2 | Swimming Stars !! rowspan=2 | Milky Way Space !! colspan=2 | Per Milky Way Space Hit
|- style="background:{{ColorSel|CharLight|Noah}}"
! Swimming Stars !! Star Count
|-  
|-  
! colspan=7 | Normal
! colspan=8 | Normal
|-
|-
| '''{{PvE}}''' || 271% || 410% || - || - || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 271% || 410% || rowspan=2 | - || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 102% || 155% || - || -
| '''{{PvP}}''' || 102% || 155%
|-  
|-  
! colspan=7 | [Enhanced]
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 325% || 492% || - || - || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 325% || 492% || rowspan=2 | - || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 122% || 186% || - || -
| '''{{PvP}}''' || 122% || 186%
|}
|}
<br>
<br>
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| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy}}
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy}}
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Horoscope]]
|- style="background:{{ColorSel|CharLight|Noah}}"
! colspan=2 | Average !! colspan=2 | Maximum !! colspan=2 | Average !! colspan=2 | Maximum
|- style="background:{{ColorSel|CharLight|Noah}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 325*3 + 492*12}}}}% || {{formatnum:{{#expr: (325*3 + 492*12)*1.44}}}}% || -% || -% || {{formatnum:{{#expr: (325*3 + 492*12)*1.2}}}}% || {{formatnum:{{#expr: (325*3 + 492*12)*1.2*1.44}}}}% || -% || -%
|-
! {{PvP}}
| {{formatnum:{{#expr: 122*3 + 186*12}}}}% || {{formatnum:{{#expr: (122*3 + 186*12)*1.44}}}}% || -% || -% || {{formatnum:{{#expr: (122*3 + 186*12)*1.08}}}}% || {{formatnum:{{#expr: (122*3 + 186*12)*1.08*1.44}}}}% || -% || -%
|}
*Average assumes 3 '''Milky Way Space''' hits and 12 '''Swimming Stars''' hits.
*Does not account for multiple enemies.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Swimming Stars''' will deal splash damage on tightly grouped enemies.
*The '''Milky Way Space''' is highly dependent on enemy size, and will only hit 3 times on most enemies. Only wide enough targets such as [[Titan's Grotto|Iserlohn Core]] can take full hits from the skill.
*This skill may cause massive lag, especially if used on a lot of enemies at once.
*Every time an enemy is hit by the '''Milky Way Space''', it creates 4 '''Swimming Stars''' that erupt in an arc to the sides of the hit location. These will do damage on contact once, and then a second time when they explode after a short period.
**Usually, since the '''Swimming Stars''' spawn from the center of where the '''Milky Way Space''' hit an enemy, that enemy will also take all 4 contact hits from the spawned stars. However, it is possible the corresponding '''Milky Way Space''' hit grazed them so that some of the '''Swimming Stars''' spawn just outside their hitbox and fail to connect. This is especially notable on player characters, where the '''Swimming Stars''' spawn a bit too high up to ensure they connect, and in very unlucky scenarios may miss all their hits entirely, leaving only the '''Milky Way Space''' to deal damage.
**On average, on a single target, considering the 3 '''Milky Way Space''' hits, 12 '''Swimming Stars''' will be spawned, with the furthest left and furthest right spawn locations missing the initial contact hit on 2 of their '''Swimming Stars''' for a total of 8 contact hits and 3~5 expiry hits.
*Since each '''Milky Way Space''' hit spawns '''Swimming Stars''', multiple enemies will vastly increase the amount of '''Swimming Stars''' spawned, and they will each hit all enemies in their path, allowing for high damage on grouped enemies.
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